Workload before brand
Define the game, desktop, host, or server first. A provider is relevant only when its product model fits the job.
CLOUD GAMING & GAME SERVER LAB
9GG CLOUD is the research layer between a marketing promise and the workload you actually need to run—games, desktops, personal hosts, and persistent multiplayer worlds.
01 What is 9GG CLOUD?
“Cloud” can mean a game catalog, a remote Windows machine, your own PC streamed over the internet, or a server that never renders a video frame.
Those models share data centers, networks, and compute, but they solve different jobs. 9GG CLOUD separates them before comparing services, specifications, pricing, or performance.
What must stay running, who controls it, and where does the interactive loop happen?
Define the game, desktop, host, or server first. A provider is relevant only when its product model fits the job.
Distance, routing, jitter, loss, and loaded latency can dominate an interactive workload even on a fast plan.
Compute, storage, traffic, subscriptions, games, electricity, backups, add-ons, and operator time belong in the same decision.
More control also means more setup, security, monitoring, recovery, and failure ownership.
02 The ecosystem
Start with the outcome, then follow the page built for that operating model. The Network Lab and Tools Hub support every path.
Stream supported games from a managed service without owning or operating the host.
Use a persistent or on-demand remote desktop for games, creative apps, AI, and general workloads.
Stream the PC you already control through Sunshine, Moonlight, Parsec, or another remote stack.
Run a persistent multiplayer simulation for a private group, community, modpack, or competitive workload.
Analyze the path, expose assumptions, calculate cost, and turn symptoms into repeatable checks.
03 Cloud pathfinder
Similar hardware can deliver very different products. Answer three questions to select the right research path.
The result is a routing aid, not a provider ranking or compatibility guarantee.
04 Evaluation framework
A strong product can still be the wrong fit. Separate path quality, compute behavior, workload support, total cost, and operating responsibility.
Interactive cloud workloads depend on distance, route, latency, jitter, loss, loaded latency, and the final client connection—not download speed alone.
CPU consistency, GPU class, memory, storage, virtualization, encoder access, contention, and power limits shape the workload.
A service can be fast yet unusable when the game, anti-cheat, mod, peripheral, operating system, codec, or server build is unsupported.
Compare the recurring bill and the costs outside it: storage, traffic, subscriptions, game ownership, backups, electricity, add-ons, taxes, and operator time.
Managed services hide infrastructure. Self-hosted PCs and game servers expose setup, security, monitoring, backups, patching, power, recovery, and incident response.
05 The 9GG method
The method is designed to keep assumptions visible. When a value cannot be measured, it stays labeled as an estimate.
Record the game, app, player count, region, client, availability window, control requirement, and failure tolerance.
Capture real latency, jitter, loss, throughput, and loaded latency from the actual client and target region.
Confirm compatibility, allocated resources, policy limits, persistence, codecs, storage, and operational responsibility.
Use the same workload, region, test window, quality target, and total-cost period for every candidate.
Recheck at peak time, under load, after updates, and during recovery. A good first session is not an operating plan.
06 Model map
This map describes typical responsibility boundaries. Individual providers and deployments can differ, so verify current terms and architecture.
| Operating model | What stays remote | Primary stream / traffic | Your control | Your operations |
|---|---|---|---|---|
| Cloud Gaming | Managed game session | Interactive video + input | Low | Low |
| Cloud PC | Desktop and applications | Interactive desktop + input | Medium | Low–medium |
| Self-Hosted | Your own PC or console | Interactive video + input | High | High |
| Game Server | Multiplayer simulation | Game state, not video | Medium–high | Medium–high |
07 Research brief
Complete the five evidence blocks before choosing a provider or deployment. The checklist is stored only on this page and resets when the page is reloaded.
Copy the generated brief into your notes, team chat, or purchasing review.
DECISION READINESS
0%9GG CLOUD — research brief Status: 0/5 evidence blocks complete Next: Define the workload before comparing providers.
08 Editorial principles
9GG CLOUD separates facts, measurements, editorial thresholds, assumptions, and provider claims so readers can reproduce the reasoning.
09 FAQ
Cloud gaming, Cloud PCs, self-hosting, and game servers overlap in infrastructure—not in the job they perform.
9GG CLOUD is a research and decision hub for cloud gaming, Cloud PCs, self-hosted streaming, game servers, and the network paths that support them. It is not presented as a cloud infrastructure provider.
No. Cloud gaming usually exposes a managed catalog and streaming session. A Cloud PC exposes a remote desktop with broader application control, storage, and billing choices.
Usually no. A game server runs the shared multiplayer simulation and sends game state. It normally does not render and stream the player's video output.
It fits users who already own a capable host and value control over their library, settings, storage, and streaming stack—and accept the setup and recovery work.
No. Throughput and latency describe different constraints. Distance, routing, jitter, loss, queueing, and Wi-Fi can limit response even when headline download speed is high.
No. The Network Lab analyzes measurements entered by the user. It does not transfer test data or contact a measurement endpoint.
Use the same usage period and include compute, subscriptions, storage, traffic, games, electricity, backups, add-ons, taxes, and the time required to operate the system.
Use the Cloud Pathfinder on this page. Then open the recommended pillar page, build a Network Lab baseline, and model the full cost before choosing a product.
THE NEXT STEP IS A BETTER QUESTION
Start with the workload in the Cloud Pathfinder, or open the Network Lab when you already know the destination.